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For nine years the ADS Selena Galaxy has been at a shaky peace since an unknown powerful alien race intervened and ended the bloody Isicander Wars which raged for 32 years only to disappear among the stars from which they appeared. Despite the relative success of the Isicander Wars, the Phayons openly agree that the job should be finished. All Quizorthians still must be elminated. This next war, dubbed "Operation: 2 The Xtreme" by the Phayons will begin shortly. The universe would be a much safer place if all Quizorthians with their evil black magic were purged.

It has been said by many high magic users that this next war will indeed be the last war, whether it be through devine intervention or just each side killing each other into extinction. So either side must push their capabilities to the extreme to prevent annihilation by the hands of their enemy. However if this is indeed the sign of the apocalypse as believed by magic using society, what will it matter who wins? For in the deep cold shadows of space, a relatively unknown vengeful race lurks ready to reign death and destruction upon the the very races bent on destroying the once powerful, arcane yet peaceful Quizorthian race. They've shown themselves once, whats to stop them from showing themselves again?

Soon it is the beginning of what the Phayons call "Operation: 2 The Xtreme" in which they will spend their every last resource to kill every other Quizorthian that is alive. Even other races are being targeted if they use anything that Phayons decide to call "Black Magic". Since the Phayons gained such a foothold on the ADS Selena Cygni system before and during the Isicander Wars, the system is well populated by the Phayon race. It shouldnt be too hard.

The last questions are: Will the Quizorthian or Phayon race be at their knees of another genocidal war, or are we just creating our own end?

Dr. J. Isican
Dr. J. Isican
Isicander Outpost (Aug 2106)

: 2 The Xtreme Information Links :
[ Campaigns | Characters | Races | Magic | Space | Banking | Spacecraft | Store | Children | BMI ]



Setting

2 The Xtreme is a fantasy, science fiction roleplaying game run using the storyteller method and can work with or without dice. If dice are desired, the game runs using the werefolf die pool system. Consult MGCJerry for specifics.

There are many fantasy related aspects to 2 The Xtreme with mythical creatures, weak and powerful magic, multple magic based "planes" to explore. The universe is also there to explore as well as unlock its secrets and why things are the way they are. In addition with all the fantasy stuff, the galaxy cluster in which the game takes place in has a lot of high-level technology as well as some areas with primitive technologies and societies and even high technology with primitive societies.

2 The Xtreme puts you in the drivers seat as a "Chosen One" who has the ability to acquire what is thought impossible in physical strength, magic energy and spiritual awareness that even seems to be missing from some of the most powerful mortals in existance. Too bad you're not refined and these energies remain untapped. Victory and survival has a price; how much will you pay, Or will you become the harbinger to the end of times? The choice is yours


  Latest Site News      

Below you can read up to 2 news stories posted by our GMs, starting with the most recent.

Security Update
Posted by: MGCJerry on Feb 25, 2017 @ 20:19 EST
Last Edited: Feb 26, 2017 @ 11:34 EST

Been getting lots of bot searching for database dumps in many kinds of formats.

Update:
Its getting out of hand. ALL of the exploit searching now results in the entire block getting server side banned. They are also commented in the lists so I know not to remove them.

Oh let me count the ways why all 106 or 206 attempts WILL fail:
• Full database backups are NOT stored in /public_html. Actually database backups are downloaded to my machine. The only backups I have on the server is "default settings", and RPG Manager backups. This way I can factory reset the CMS if needed. And that backup has a salted password hash that the system forces me to reset on restore.
• The requested filenames are all wrong too. Not even close.

Nice try, but here's your YOU FAIL award.

The next CMS update will have an anti-hammering system in place so these excessive requests will get rejected by the CMS. Completely. Right now I have to do them by hand. Also during the next update all block-lists from my sites will be merged, and I will chop as many class B & C addresses as possible to eliminate an excessive lists. This will become an automated function as well after the next security update.

Comments are disabled for this story

[Changelog] Large Sitewide Updates
Posted by: MGCJerry on Oct 16, 2016 @ 12:04 EDT
Last Edited: Dec 2, 2016 @ 17:43 EST
downvote story upvote story Score: 10.0 10.0
2 people like this story! 0 people hate this story.

Latest Updates highlighted

The commenting and voting system has been placed on hold so I can complete a number of other systems.

I have updated a number of items around the RPG scripts. The original store has been retired and replaced with a new system that will see additional use in other areas. The store does *not* save to inventories yet, once the store is completed, the inventory system will get completed as well. After that, there are a number of changes that need to be made to the RPG system to allow anonymous users as well as registered users to interact more in-depth with the system. Once that is completed, users will have the ability to do more with their character data. Below is a changelog of what has been updated.

Core System
• Several back-end admin & GM interface updates.
• Lots of code cleaned up and made more coherent.
• First pass to make the systems more standardized for user editing.
• More admin & GM configuration options.
• Major changes to imageManager class.
• Improved item linking system to accommodate new modules.
• Second pass on user editing systems. User adding/editing will not be fully functional until the account system is completed.
• Began provisions for granting users "as GM" to give control over RPG system with addition of GM & admin functions.

Store
• Replaced old midicart system with a more up-to-date self built system.
• Products have been updated
• Tax & shipping rates have been expanded to the other systems. If enabled, your orders now have tax added to the order based on the character's residence tax rate (if set). If enabled, shipping price is also affected as well.
• Added Order History. You can see your characters past orders.
• Store has specific quantity of item stock. The store can run out of stock of items.

Bank
• Account numbers have been depreciated and only remain for visuals. Pin numbers will be needed to use the bank, as well as the store
• GM deposits and withdraws have been enabled.
• All transactions; debit, withdraw & store purchases now show up in the ATM in a transaction log.
• Funds transfer. You can now send funds to any other character with an associated account.
• Added memo field for bank transactions.
• Rearranged ATM display.

Characters
• Script structure changes that removed a lot of redundancy and streamlined the code & database. This allowed the addition of additional genders and a number of other code and structure improvements.
• Homeworld is now ID based instead of text based.
• Addition of Residence. This affects the store, more later
• Spellbook administration is completed. Spells can now be assigned to characters via GM interface.
• Improved character sheets. Character sheets now also print with full headers and page counts and has spaces for player to write information. They're actually functional now on printed paper.
• Addition of family relations. A characters parents and/or children are now displayed.
• Added age-group display. Now you can see what age-group that character fits. Child, Adult, elderly, etc. Also added configuration interface for admins.
• Several Character portraits updated and/or created.
• Necessary changes to accommodate "Campaign System". Character's ages now reflect based on the time period in which campaign they are played on.
• Added Language field
• Rearranged character information display
• Added "view by campaign" category

Magic
• Magic system has had an internal overhaul. Changes to database & code structure and removed lots of redundancy.

Races
• Added Character List. When viewing race details, it also shows a list of characters that are that race.
• Added an age-group display. Each race now displays what ages fit into which age-groups. For races that do not have an age group set, it will use an extrapolated version of real-world human age-groups.
• All Races pictures replaced.
• Additional Races images completed.

Space
• Addition of Tax field, used by the store.
• Altered how body parent data is handled, based on ID instead of name. This corrected a bug if an item is renamed, its children would get "lost" and would never show back up.
• Added a character display. You will now see a list of what characters are from that location.
• Corrected bug with homeworld display in "Also Inhabits" popup.

Spacecraft
• First pass of the code and cleaned up a lot of bugs.

Campaign System
• Addition of NEW "Campaign system". This system allows for campaign tracking. Characters can be added as PCs or NPCs.
• Old OpenRPG Logs are now back online within this system.
• Added player list.

Lots of work has occurred to the system over the last month.

Comments are disabled for this story


     

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