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2 The Xtreme - Magic Directory


Viewing item in category Unique Spells. There are 128 items in this category.

[ Add Magic | Back to Directory ]

Magic Database
Absorb Astral

Allows the user to absorb the spiritual energy of a spirit.

Advanced Creeper

Summons are fully sentient, and gain their previous powers.

Air Wall

Allows user to create an air pressure wave to area of target.

Arcadia Field

Developed by Melissa Arcadia during her childhood while growing up influcnced by Quizorthian lifestyle.

Armageddon

Present only on Mazon Field, but affects all fields. Calls upon all spirits in the vicinity to take form and fight it out as either good or evil.

Astral Vane Projection

Allows the user to transit through Astral Vanes in elemental form.

Astral Vane Tunnel

Allows the user to Transit through Astral Vanes.

Atmos

Allows the caster to manipulate the weather. (AoE possible).

Azoria Field

Field developed by Quizorthian Race God Azoria for Quizorthians in the City of Azoria. (Quizorthians only)

Azorian Field

Field developed by Quizorthian Race God Azoria for her people in the City of Azoria. (All Races ok)

Bind

Establish connection with target(s). Share magic "energy" in an unregulated fashion.

Block

Simple spell to block magic spells, etc from having an effect on you.

Blood Brother

Creates a complete link between user and target(s).

Bodymorpha

Allows the user to alter the change of a body they have neural control over.

Bone Displacement

A permanent curse that causes all the bones and/or cartilage in the target to dissolve resulting in the complete loss of their skeletal system whether it be internal or external.

Call

Allows user to call upon a mgic field if they have more than one. Must be used to use spells on other fields.

Call of Angels

If used duing a Judgement, will call upon the good spirits in attempt to help the judged survive the event to create a good society.

Call of Demons

If used duing a Judgement, will call upon the evil spirits in attempt to help the judged survive the event to create an evil society.

Call of Judgment

Used only by Overworld Sentinels to end a "Master Race&aposls" reign and allows another society/race to become dominant.

Call of Trumpets

Present only on Mazon Field, but affects all fields. A precursor to the "Call of Judgement" before a judged group is sent to their final spiritual resting place.

Call of Void

Curses the target(s) into the void.

Catastaria Field

Catastaria Towers Field. Default field accessable/useable by all races.

Catastaria's Vengance

Catastaria Field based Quizorthian spell that expends large quantities of caster's energy to defend themselves.

Celestial Rain

Allows the user to call upon the cosmos to rain objects from above down to the ground below causing extensive damage and loss of life.

Check

Simple yes/no check to see whether or not a target can use magic.

Continental Divide

Saiiforce Blade induced effect that separates time and space creating a void that can be projected. (AoE)

Creeper Unbound

Allows you to summon spirits to assist you for the time being in your task.

Curse

Allows the user to call upon a curse instead of a spell. Most curses have a negative effect on the target.

Death

Spiritual Element

Default Field

Allows a user to set their field to a specific field if they have more than one.

Desecrate

A curse that allows the user to sever or scramble Spiritual connections between target(s) causing extreme spiritual disruption.

Dimensional Isolation

Sends target to the "lowest" astral plane. Magic energy purgatory.

Drain Energy

A curse that allows the user to pull energy from the target until the target runs out of energy and dies, or it is relased by the user.

Dynamic Override

An ability that allows the user to override what is a standard natural order of things.

Earth

Physical Element

Earthen Avalanche

An elemental ability that buries the target(s), under a massive amount of earthen rubble.

Editavia Field

Developed and used exclusvely by HUNTERS in highest secrecy. Used in their personal weapons.

Elemental Construct

Energy based construction using magic energy to create the necessary materials for building.

Extricate

Allows the user to pull the target(s) from a spell and/or curse making use of Bind.

Favix Field

Developed by Dr J Isican during the Isicander Wars. Defunct project.

Fenalician Astropulse

Fenalician "ray" based magic ability that allows the caster to interact with objects such as buttons, & levers. The pulsed "ray" acts as an extension of them.

Fire Ball

An elemental spell that allows caster to hurl a ball of fire at target.

Fire Stream

An elemental spell that allows caster to shoot a beam of fire from their dominant hand at the target.

Fire Wall

An elemental that allows caster to create a wall of flame and sends it to the area of target, engulfing everything it passes in flame.

Fire Whirlwind

An elemental that also requires "Wind" that allows caster to create a small firey localized whirlwind.

Fires of Hell

Allows caster to open the planet around themselves and create a massive volcanic erpution.

Flame Wave

Allows caster to create a tital-like water like wave but composed of fire and send it toward the target(s).

General Locking

A rare spell that applies a magic based lock to yourself.

Gorviskyta Field

Developed by Mecha during the Selena Raids during the Isicander Wars.

Ground Ball

Allows caster to collect ground material and throw, lob or project it at the target(s).

Hate

Spiritual Element

Heal

Heals superficial wounds left by other magic effects on others.

Heal Self

Heals superficial wounds left by other magic effects on yourself.

Hysaria Field

Developed back in primitive times (AC 340,000) by Adrothians for a specific clan.

Ice Ball

Allows caster to hurl an elemental ball of ice (frozen water , or frozen air) at a target(s).

Invert

A modifer that allows your spell to have effects on others BUT the target. (AoE spells only)

Judgment

An infallible spell used to determine the target(s) energy alignment along with their Karma.

Latch

Creates a connection to the target where the user can intercept neural signals bioligically within the target(s) brain.

Life

Spiritual Element

Lightning

Fires an arc of electricity from caster to conductive target(s).

Lightning Ball

Allows caster to throw a ball of lighting that bouces around a bit and, arcs onto nearby conductive objects and/or target(s).

Link

Establish a link between target(s) & the user.

Love

Spiritual Element

Mazon Field

Used *exclusvely* by Overworld Operatives.

Mind Control

Allows you to control the target's mind to a certain degree. Ineffective on PCs.

Necro Resurrection

Allows the user to call upon local spirits and/or ghosts to bring the recently dead back to life in the bodies of the very recently deceased.

Overcutter

Caster fires an invisable beam that incinerates non-living objects and/or only target.

Parasitic Absorb

A curse that allows the user to slowly absorb the target(s) energy.

Parasitic Drain

A curse that allows the user to drain away the target(s) energy.

Parasitic Latch

Much like "Latch", but this curse only allows information to go to the user.

Particle Accelerate

Accellerates particles to critical mass causing a nuclear reaction to occur.

Particle Decelerate

Decellerates particles to absolute zero.

Perception of Fools

Allows the user to change how reality is perceived by the target(s).

Plasma

Physical Element

Plasma Link

Allows the user and target(s) to create an energy only link.

Plate Displacement

Allows the caster to create a fault on a planetary tectonic contenental plate resulting in an earthquake.

Pool Energy

Allows the user to pool their energy with the target(s).

Projection

Translocation in elemental form. Very snazzy.

Pulse of Death

Creates an elemental pulse of Death fired from the users dominant hand.

Pulse of Hate

Creates an elemental pulse of Hate fired from the users dominant hand.

Pulse of Life

Creates an elemental pulse of Life fired from the users dominant hand.

Pulse of Love

Creates an elemental pulse of Love fired from the users dominant hand.

Ray of Dark

Similar to, but a harmless ray of "darkness" instead.

Ray of Earth

A ray based elemental effect where the user "shoots" a beam of earthen material at the target(s).

Ray of Fire

A ray based elemental effect where the user "shoots" a beam of fire at the target(s).

Ray of Light

A basic harmless laser light show.

Ray of Water

A ray based elemental effect where the user "shoots" a beam of water at the target(s).

Ray of Wind

A ray based elemental effect where the user "shoots" a beam of air at the target(s).

Recall

Transport caster's owned objects from one location to caster's location.

Relay

Allows the user to use another entity as a proxy or relay for magic energy.

Release

Release a magic effect, field, spell, curse, etc. that was placed by caster.

Replicate

Allows the caster to make a copy of an unbound object.

Restoration

Like "Restore", but for objects and not living beings.

Restore

Allows a user to help restore the health and other maladies inflicted by other spells and curses.

Resurrection

Bring target(s) back from their passing with no after-effects of death present.

Rift Vane Projection

Allows the user to travel through the Rift Vane Gateway in elemental form.

Rift Vane Tunnel

Allows the user to map their own way between Rift Vane Gateways present thoughout the universe instead of following the path.

Rift Vane Warp

Allows the user to make use of the Rift Vane Gateways present throughout the universe intended for personal use.

Rise of Ashes

Allows the user to literally raise the dead that are not dominant races.

Scan

Simple scan to see waht level & magic field target is on.

Sense

A more advanced check, but works on non-living targets.

Skin Displacement

A permanent curse that causes the targets skin to denature and fall off their body resulting in the underlying flesh to remain exposed.

Space

Astral Element

Spirit Latch

Allows the user to "Latch" onto a spirit. See "Latch".

Spirit Search

Allows you to target souls. If learned.

Spiritual Claim

Allows the user to claim a spirit as a source, or bound entity for later use.

Spiritual Condemn

Sends the spirit to the underworld. Now.

Stash

Allows caster to store items in their immediate vicinity. Much like the DnD "bag of Holding".

Storage

Similar to Stash, but stays at a permanent location, or bound to an object.

Summon

Base call to summon an entity.

Target

A call that specifies a precise target. (AoE spells can affect multiple targets)

Tavon Field

Used *exclusvely* by the Fenalician race.

Telekinesis

Allows caster to physically manipulate nearby items as if they did it themselves. (AoE)

Teleport

Relocates the target, or caster to the desired location. Doesn't alter velocity, direction, etc.

Teloran Throw

Fires a bolt at target. Rod becomes permanent fixture on target, and becomes bound to target.

Through

Allows specific spells to propogate over a caster specified condition.

Time

Astral Element

Translocate

Similar to teleport, but sets velocity, direction, etc to what caster specifies.

Transquentince

Allows you to change target to a different race, in which they can transform back to their original form at their whim.

Vengeance of Azoria

A spell present only on the Azorian Field that uses a different energy pool to help purge the city of Azoria if taken by marauders or other nefarious beings.

Water

Physical Element

Water Ball

An elemental spell that allows caster to lob a ball of water at target.

Water Cascade

Creates an elemental waterfall that inundates the target(s).

Water Vortex

An elemental spell that allows caster to create a small rotating column of water. A watery tornado if you will.

Water Wall

Creates an elemental wall of water to drown and or obliterate obstacles at the target(s).

Water Wave

An elemental spell that allows caster to create a tital-like wave, potentially drowning the target(s).

Whirlwind

An elemental spell that allows caster to create a small localized wirlwind/tornado.

Wind

Physical Element

2 The Xtreme - Magic

RPGMan 4 Magic 2.0
© 2011, 2014-2016, 2020 GM-Alex


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2 The Xtreme - Chronicles of Quizorthia
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