Advanced Creeper
Summons are fully sentient, and gain their previous powers.
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Air Wall
Allows user to create an air pressure wave to area of target.
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Blood Brother
Creates a complete link between user and target(s).
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Earthen Avalanche
An elemental ability that buries the target(s), under a massive amount of earthen rubble.
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Fire Ball
An elemental spell that allows caster to hurl a ball of fire at target.
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Fire Stream
An elemental spell that allows caster to shoot a beam of fire from their dominant hand at the target.
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Fire Wall
An elemental that allows caster to create a wall of flame and sends it to the area of target, engulfing everything it passes in flame.
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Fire Whirlwind
An elemental that also requires "Wind" that allows caster to create a small firey localized whirlwind.
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Flame Wave
Allows caster to create a tital-like water like wave but composed of fire and send it toward the target(s).
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Ground Ball
Allows caster to collect ground material and throw, lob or project it at the target(s).
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Heal Self
Heals superficial wounds left by other magic effects on yourself.
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Ice Ball
Allows caster to hurl an elemental ball of ice (frozen water , or frozen air) at a target(s).
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Latch
Creates a connection to the target where the user can intercept neural signals bioligically within the target(s) brain.
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Lightning
Fires an arc of electricity from caster to conductive target(s).
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Lightning Ball
Allows caster to throw a ball of lighting that bouces around a bit and, arcs onto nearby conductive objects and/or target(s).
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Link
Establish a link between target(s) & the user.
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Plasma Link
Allows the user and target(s) to create an energy only link.
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Plate Displacement
Allows the caster to create a fault on a planetary tectonic contenental plate resulting in an earthquake.
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Pool Energy
Allows the user to pool their energy with the target(s).
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Projection
Translocation in elemental form. Very snazzy.
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Ray of Earth
A ray based elemental effect where the user "shoots" a beam of earthen material at the target(s).
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Ray of Fire
A ray based elemental effect where the user "shoots" a beam of fire at the target(s).
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Ray of Water
A ray based elemental effect where the user "shoots" a beam of water at the target(s).
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Ray of Wind
A ray based elemental effect where the user "shoots" a beam of air at the target(s).
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Replicate
Allows the caster to make a copy of an unbound object.
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Restore
Allows a user to help restore the health and other maladies inflicted by other spells and curses.
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Stash
Allows caster to store items in their immediate vicinity. Much like the DnD "bag of Holding".
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Water Ball
An elemental spell that allows caster to lob a ball of water at target.
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Water Cascade
Creates an elemental waterfall that inundates the target(s).
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Water Vortex
An elemental spell that allows caster to create a small rotating column of water. A watery tornado if you will.
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Water Wall
Creates an elemental wall of water to drown and or obliterate obstacles at the target(s).
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Water Wave
An elemental spell that allows caster to create a tital-like wave, potentially drowning the target(s).
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Whirlwind
An elemental spell that allows caster to create a small localized wirlwind/tornado.
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2 The Xtreme - Magic |