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  [Changelog] Large Sitewide Updates      
Posted by: GM-Alex on Oct 16, 2016 @ 12:04 EDT
Last Edited: Dec 2, 2016 @ 17:43 EST
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Latest Updates highlighted

The commenting and voting system has been placed on hold so I can complete a number of other systems.

I have updated a number of items around the RPG scripts. The original store has been retired and replaced with a new system that will see additional use in other areas. The store does *not* save to inventories yet, once the store is completed, the inventory system will get completed as well. After that, there are a number of changes that need to be made to the RPG system to allow anonymous users as well as registered users to interact more in-depth with the system. Once that is completed, users will have the ability to do more with their character data. Below is a changelog of what has been updated.

Core System
• Several back-end admin & GM interface updates.
• Lots of code cleaned up and made more coherent.
• First pass to make the systems more standardized for user editing.
• More admin & GM configuration options.
• Major changes to imageManager class.
• Improved item linking system to accommodate new modules.
• Second pass on user editing systems. User adding/editing will not be fully functional until the account system is completed.
• Began provisions for granting users "as GM" to give control over RPG system with addition of GM & admin functions.

Store
• Replaced old midicart system with a more up-to-date self built system.
• Products have been updated
• Tax & shipping rates have been expanded to the other systems. If enabled, your orders now have tax added to the order based on the character's residence tax rate (if set). If enabled, shipping price is also affected as well.
• Added Order History. You can see your characters past orders.
• Store has specific quantity of item stock. The store can run out of stock of items.

Bank
• Account numbers have been depreciated and only remain for visuals. Pin numbers will be needed to use the bank, as well as the store
• GM deposits and withdraws have been enabled.
• All transactions; debit, withdraw & store purchases now show up in the ATM in a transaction log.
• Funds transfer. You can now send funds to any other character with an associated account.
• Added memo field for bank transactions.
• Rearranged ATM display.

Characters
• Script structure changes that removed a lot of redundancy and streamlined the code & database. This allowed the addition of additional genders and a number of other code and structure improvements.
• Homeworld is now ID based instead of text based.
• Addition of Residence. This affects the store, more later
• Spellbook administration is completed. Spells can now be assigned to characters via GM interface.
• Improved character sheets. Character sheets now also print with full headers and page counts and has spaces for player to write information. They're actually functional now on printed paper.
• Addition of family relations. A characters parents and/or children are now displayed.
• Added age-group display. Now you can see what age-group that character fits. Child, Adult, elderly, etc. Also added configuration interface for admins.
• Several Character portraits updated and/or created.
• Necessary changes to accommodate "Campaign System". Character's ages now reflect based on the time period in which campaign they are played on.
• Added Language field
• Rearranged character information display
• Added "view by campaign" category

Magic
• Magic system has had an internal overhaul. Changes to database & code structure and removed lots of redundancy.

Races
• Added Character List. When viewing race details, it also shows a list of characters that are that race.
• Added an age-group display. Each race now displays what ages fit into which age-groups. For races that do not have an age group set, it will use an extrapolated version of real-world human age-groups.
• All Races pictures replaced.
• Additional Races images completed.

Space
• Addition of Tax field, used by the store.
• Altered how body parent data is handled, based on ID instead of name. This corrected a bug if an item is renamed, its children would get "lost" and would never show back up.
• Added a character display. You will now see a list of what characters are from that location.
• Corrected bug with homeworld display in "Also Inhabits" popup.

Spacecraft
• First pass of the code and cleaned up a lot of bugs.

Campaign System
• Addition of NEW "Campaign system". This system allows for campaign tracking. Characters can be added as PCs or NPCs.
• Old OpenRPG Logs are now back online within this system.
• Added player list.

Lots of work has occurred to the system over the last month.

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  Now Live, User Registration      
Posted by: GM-Alex on Jul 3, 2016 @ 19:08 EDT
Last Edited: Aug 14, 2016 @ 17:34 EDT
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Registration is now Open!
Aug 14, 2016

There is now a new user registration system in place on 2 The Xtreme. Registration is now open. You will need a valid email account to sign-up. For the people who were previously registered on 2 The Xtreme awhile back, your accounts are now live.

Benefits of registering?

  • Character creation
  • Posting Comments (coming soon)
  • Upvoting and downvoting (coming soon)

There are still a handful of things that need to be completed, but the system is operation enough for use. RPG content still needs to be linked to the new system.

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  Current Events - Behind the scenes of index.php      
Posted by: GM-Alex on Apr 11, 2016 @ 16:59 EDT
Last Edited: May 3, 2016 @ 21:24 EDT
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Lately I've been seeing a lot of people trying to load /etc/passwd using this CMS. Sorry my friends, the $_GET[page] request URI doesn't work like this. index.php?page=../../../../../../../../../../../../../../../../../etc/passwd

Edited: May 3, 2016
Yea, this doesn't work either. index.php?page=whateverpage=../../../../../../../../../../../../../../../../../etc/passwd

This CMS does NOT work like this:
include($_GET['page']);

Here is how this CMS loads pages in a step by step...
First off, $_GET & $_POST are NOT used directly.
1. Bans are checked against the list. If your IP is found in the block list, all you get is a banned page and the script exits.
2. Rogue Admin rules (which are set by admins) are checked. I have "../" as a rule that triggers a ban. As well as "http://" or even "ftp://". If Rogue Admin finds these - anywhere, it carries out the action that is configured for that rule and ALL site variables are set to false. Since remote requests are not utilized, I have bans setup for them. This CMS cannot load remote resources anyhow- By design.
3. "api.sanitation" Removes all non-text characters for $_GET['page'] (quotes, slashes, dots, punctuation, etc) Note: "api.sanitation" is the only place where $_GET and $_POST are used. All variables get a first sanitation pass and creates a new global. This global is used exclusively in the CMS. If nothing is left after sanitation, the variables are unset entirely. The result is this will show you the home page.
4. After sanitation, "header.php" fetches the current list of all pages (The menus stem from this output). If you are requesting a specific page and the page exists in the list AND is enabled, AND you have permission to see it, the "header.php" will tell "index.php" what page to load from the database. If the page doesnt exist in the page list, you will get a 404 error page. If you are not allowed to see the page you get a 403 error.

Your URI actually NEVER sees the database, or is ever used in a database query. It is compared to a current list of pages, and the script will build its query from its own results, never yours. Even if I deleted the http & ftp rules, there is an include restriction built into modules system where it will once again only load a local file if it is present in its own list AND in a specific location. Else all you get is a 404, and I get am includes error report. For clarity: ?page= does NOT perform ANY file operations of any kind in any portion of the system.

Hope you enjoyed this look behind the scenes. Remember, reading is your friend. You don't want to look like a dingus because you didn't read the documents its bad for your image.

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  Welcome to the new 2 The Xtreme Chronicles of Quizorthia      
Posted by: GM-Alex on Dec 31, 2015 @ 18:59 EST
Last Edited: Jan 26, 2016 @ 21:00 EST
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Once again, 2 The Xtreme has had a major change. Though this site is being placed back online, 2 The Xtreme is no longer a running game. This site will now simply be an online archive of the 2 The Xtreme universe and will likely remain inactive for the immediate future. 2 The Xtreme can restart if there is enough interest to resume the game.

Updated: January 26, 2016
I have merged the old site stats with the new site. There is a gap between May 24, 2014 and January 24, 2016 because the site was primarily offline. Copying the stats by hand for this missing period just isn't going to happen. The site start date has also been reset back to when the stats begin, June 9, 2002.

Updated: January 23/24, 2016:
The old Newsletter module, and actual newsletters have been restored. Though I said I would not have a "wall of shame", I decided against it. I now have a public ban list. You can find it in the menu. The stats have once again been reset. There is now a system in place that will tell me how popular specific pages are on the site.

Updated: January 19, 2016:
I have restored the old news articles from the previous site. All comments and votes did not make the transfer. I had to mess with the database a little to get the votes for this story to properly show & update.

Updated: January 16, 2016:
I seen there were a number of misreporting page views with the RPG system, and I was unable to reliably alter the page view data, so all the stats have been reset to today.

Updated: January 9, 2016:
There have been a handful of changes to a few of the underlying systems to improve administrator side of things. After looking at the current statistics system, I decided it needed to be slightly expanded, especially on the RPG system. I'm still not sure how I'm going to handle the old game logs. I would love to place them back online but I still working on ideas of putting these old logs back online.

Regarding the RPG modules that were in use on the old site.
The RPG system has entered 95% completion. Much of the internal core has been adopted to function on my new system. User created characters, they will remain in the database. They are presently locked from editing. There will eventually be capacity to resume creating and editing characters as there was on the old site, but with a username/password combo. That username & password combo will only be valid for that ONE (1) character. Once this function is live, incomplete, and stupid characters will be deleted at will. Providing there is enough interest, a system can be put in place to allow you to store your characters on-site.

Old site features have also been changed.
• The forums are gone. They're dead Jim.
• PHP-Nuke downloads are also gone.
• PHP-Nuke support of any kind also gone.

Expect to see just as few updates in the future as have occurred in the past; not many. Also, there is no public Wall of Shame. Everyone's favorite anti-spam system, "Rogue Admin" is live as well and is just as aggressive as it has always been. I expect to see tons of wordpress and drupal exploits making their way across this site. The ban page is much more tame. Time for me to move on, it was fun in the past with Rogue Admin kicking around the 1337, Google, cut-n-paste skiddies.

Otherwise, enjoy.
MGCJerry

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  Merry Christmas & Happy New Year      
Posted by: GM-Alex on Dec 24, 2011 @ 11:36 EST
Last Edited: Never
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I'd like to take this time to wish everyone...

A MERRY CHRISTMAS and a safe NEW YEAR.

And if you don't like it,
You can just ass rape your political correct ass with a used condom on the closest tree stump and then finish it off by going and fucking yourself.
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